Prelim - We didn't do any research and planning in the initial stages leading up to the prelim task, so had no focus on a target audience. Also we didn't really know what genre of film this task would fit into as we had done no research and had no overall context for the task at all.
We didn't relate the techniques used to a specific stereotypical genre, and so we had no focus on any genres common conventions. We also didn't about what music to add and whether it was a good idea or not. Finally no script was made, so we made all dialogue up on the spot. This all meant that our task did not have any focus or real meaning.
Final Task - For the final task we did a lot of research into opening scenes, this helped us to gather the needed knowledge of how they work. It was also important we had a focus on a genre because it meant we knew the common conventions, and could tap into a specific target audience.
Examples of our research into heist genre and opening sequences
In the prelim task, we didn't do any research on how much dialogue and camera movement was usually said and done in the first two minutes of an extract, but we did with the final task. We drew up and planned every single camera movement and did more research on how much use of dialogue is usually used in the first two minutes of a heist film. We also researched different types of music that genres like ours use.
Our researched helped us a lot. This is because it helped us focus on specific elements which were important in the final task, such as the music and dialogue. This was incredibly important as it played a role in informing the audience on what type of genre and characters we're trying to portray.
Some examples of our research include:
http://firelightmediablog.blogspot.co.uk/2012/12/target-audience.html
2. Progress in story boarding and scripting
Prelim
Additionally for our final task we were prepared and had a storyboard of what we were going to film and roughly how long each scene was going to take, and this was drafted several times so that we had thought about every shot and camera position and had also started to think how it would be edited together in terms of transitions, title and credits.
Storyboard annotated with production and post-production ideas |
We also created additional scripting before filming so that we were much more prepared.
In one of our prelim tasks we filmed in a room with low lighting. This affected what could be seen. We don't have lighting equipment in our department, so we learned from this and decided to film using natural light as much as possible for our real task.
We also did not write out a full script so actors improvised and we could not get proper continuity when it came to editing.
Screenshot of low key room |
Final Task
In our final task, the storyboard was properly planned and well detailed. We planned the camera angles that we would use, possible sounds and dialogue for each character.
Photo of Full Storyboard
This planning was effective because it meant we knew exactly what shots and camera angles to use as well as the duration of each shot. This made the filming easier and quicker.
Producing an animatic was a way of finding out if we had a good idea of the timing, and also looking at how the story ideas run together.
Photo of animatic
Able to play through and check timing of planned shots |
Able to plan exactly what shot for what situation The 'real' shot as planned in animatic |
The filming was very controlled and we didn't have a lot of problems with continuity because of our detailed preparation.
Also there was less time spent figuring out what to say, how to shoot etc. We were able to keep to our time limits and work efficiently on the day.
Evidence of better planning:
http://firelightmediablog.blogspot.co.uk/2012/12/script_10.html
http://firelightmediablog.blogspot.co.uk/2012/11/animatic.html
http://firelightmediablog.blogspot.co.uk/2012/11/second-draft-storyboard.html
3. Progress in camera work
Prelim
In this task we used a minimal range of camera angles, also our shot-reverse- shot was poorly framed and we only used one master shot in the main sequence which was disorientating for the audience. Some of our shots were quite wobbly as we were inexperienced in using and keeping them steady. When we did a panning shot at the start it was quite jumpy, as the tripod was not straightened.
Shot shows the blurred camera work
Tripod not balanced correctly
Framing and composition do not work well
Our establishing shots were hard to complete smoothly when we had to do a panning shot as we had not worked out how to use the tripod handle most effectively. Furthermore the shots with a camera zoom were also jumpy and poorly executed.
Final task
We were able to complete difficult shots e.g. panning and tracking shots, as we were more confident with the camera. Another progression was we could place the tripod in the right position for each shot resulting in good eye level shots in the conversation scene. We also aimed for more variety with our shots and thought about interesting composition and framing our characters appropriately.
This helped continuity of the stairs scene run more smoothly and was an interesting angle |
When storyboarding our camera shots we realised that shots like 360 circling shots couldn’t be carried out to a high enough standard. So we left them out and focussed on what we could do, which we decided was creating interest with some unusual angles, which the heist genre allows you to do as it has an obvious editing style.
Generally we were able to use a much wider range of camera angles and shots.
More interesting shot choice to show conversation |
Generally we were able to use a much wider range of camera angles and shots.
Prelim
In the preliminary task we were slow at editing as we did not have enough experience in Final Cut Express. We were also not used to using the time line which impacted on time management.
We were also not used to using keys on the keyboard which makes things faster. For example using the cut tool (using B ). We did not realise that you can cut the sound and the video at the same time. We did not think about re-voicing or adding non-diegetic music, credits and visual effects. It was just one video track and a audio track - which resulted in a basic video.
There were some poor matches on action due to less experience. There were also some boring scenes such as two shots of closing doors etc. We found it hard to achieve continuity most of the time.
Final Task
We learned to use Final Cut Express a lot more effectively. We used layering effects to organise our work and get the most out of the software (one video layer and eight audio layers). We also had better knowledge on many tools and also ability to use and explore new tools such as the pen tool to adjust sound levels.
We also managed to get our continuity very smooth and more aesthetically pleasing. We also manage to re-voice and edit it much faster.
We used other software such as After Effects and Live Type to create credits and indents. Specifically the use of After Effects was very helpful. We also used Final Cut Express to add a fade in filter to get a special effects to enhance the visuals of the scene, this is because it is one of the most important scenes (credits).
We now understand and know how to combine and create good enough films. We used the editing packages effectively and products were created deliberately, they were also carefully planned.